Hey! I'm Robert Bailey a Seattle based digital media designer.

I've developed a strong attention to detail over years of schooling in Digital Media Arts, 3D, & Fine Arts, including over 5 years of work in various professional technical industries while working to communicate the designs of my clients as a designer producing content for UX/UI design, visual design, interaction design, motion graphics, and web design.

Through this, I've acquired an excellent understanding of the design process, principles, tools & methodologies; like typography, designing with responsive grids, storyboarding, mock-ups, asset production (SVG, PNG, JEPG, etc.), and an adherence to a style guide to name a few.

As a designer, it's my mission to communicate ideas, ask questions, and find creative solutions that serve the needs of all people.

Experience

2018
2015

Digital Media Arts

Bellevue College
Program overview: Graphic Design, Motion Graphics, Web Design, Video Production, Video Editing
+ Details

This degrees focus is centered on graphic design and motion graphics, applied towards UX/ UI Design for mobile and web development; specializing in visual & interaction design.


LinkedIn

2015
2015

Motion Graphics

School of Visual Concepts
Program overview: Animation Fundamentals, Motion Design, Production Design
+ Details

My course of study at SVC Seattle was centered around learning animation fundamentals being applied towards motion design production threw the use of After Effects.

LinkedIn

2010
2011

Game Design

FurturePoly
Program Overview: 3D Modeling, 3D sculpture, 2D art, Texturing, Rendering
+ Details

Over the course of 2 years I engaged in a series of classes focused on creating production ready assets for game development. These classes included learning modeling, texturing, 3D sculpt, engine integration, asset optimization, and 3D/ games industry workflow practices.

LinkedIn

2008
2010

Fine Arts

Paradise Valley Community College
Program Overview: Drawing, Acrylic/ Water/ Oil Painting, Figure Drawing, Design Thinking
+ Details

Studied and refined skills in the field of fine art & technical illustration. The program taught the uses of a variety of mediums including pencils, acrylic, watercolor, oil, charcoal, and colored pencils. These mediums were applied through the program to figure drawing, illustration, technical drawing, design thinking and painting among other things.

LinkedIn

2016
Present

RBD Media*

Design Freelancer
Provide a range of design solutions to meet challenging problems for clients projects
+ Details

I’ve worked to provide a range of design solutions to meet the visual and technical design challenges of my big & small business clients in UI/UX, Interaction Design, Visual Design, Web Design, Production Design, Graphic Design, and Motion Design. This has included working with stakeholders to develop style guides, manage a CMS, produce wireframes, mock-ups & assets for web layouts and interactions; as well as creating AI templates and production assets, among others.

My services can be summarized as:
• Creating Insightful Solutions – Deconstructing complex tasks to actionable components.

• Providing Perspective – Identifying the needs of the project before creating solutions.

• Thoughtful Consideration – Recognizing the right idea, not just the first one.

LinkedIn

2015
2015

Mobius Industries

Quality Assurance Testing
Provided quality assurance to ArenaNet’s Guild Wars 2: Heart of Thorns expansion
+ Details

Working as part of a team to tackle chunks of content to provide feedback, bug reports, and testing.  Most notably my responsibilities included the following among others: 

• Content Verification

• Running Test cases

• Build stability Verification

• Ad-hock

LinkedIn

2014
2014

Bungie

Quality Assurance Testing
(Team: Console Closers) Designed a range of test cases to ensure system health and stability of builds for Bungie in support of Destiny 1’s impending release.
+ Details

Designed a broad range of test cases to ensure system health and stability of builds across Destiny 1’s Systems, UI, Visuals and game progression for the Console Closers team. Assisted developers in cross-platform testing, bug reporting, and self-driven ad-hoc testing, utilizing creative problem-solving in brainstorming sessions with my team. Working together to manage daily test cases while seeking high-priority bugs to assure the usability of builds for the rest of the studio.

(contract: Randstad)

LinkedIn

2013
2013

Microsoft

Jr Technical Animator
(Team: Kinect Team) Created a range of 3D motion maps to produce animated data points for Microsoft’s Kinect team to advance the Kinect’s user-tracking.
+ Details

Created a range of 3D motion maps for the Kinect Team, to produce animated data points for Microsoft's Kinect team to advance the Kinect's user-tracking. Rapidly arranged & animated data points to improve usability. Responsible for creating both simple & complex animated motion maps using Kinect telemetry, to aid in the creation of a more robust algorithm for the device.

(contract: Teksystems)

LinkedIn

2013
2013

Google

Visual Data Specialist 1
(Team: Google's Global Team/ Special Projects) Visually designing & iterating improvements to existing Google Map’s data-sets throughout Europe and the Pacific.
+ Details

I worked to map regions of Europe & the Pacific with vectors, splines, and satellite imagery as part of Google's Global &Special Projects teams, ensuring the accuracy of map details used in navigation by thousands of users daily. Examining ticketed satellite imagery for regions of roadways, paths, and intersections to enhance the map with data points to adhere to local traffic laws, regulations, and conventions. While also meeting team-driven quotas to ensure a high quality of work to provide a positive experience for one of Google's most popular services.

(Contract: Randstad)

LinkedIn

* Current job or learning institution